Innovative Technique # 1 : Reality Check

In the last post I promised to show you some alternative approaches to the Classical Brainstorming method that Osborn pioneered some sixty years ago... So here's the first.

I call this technique Reality Check but others may refer to is as the Force-Fit Game. It was originally devised by a guy called Helmut Schlicksupp in Frankfurt and is fairly risque as unlike most creativity sessions it uses light competition as the basis for innovation. As such, be careful when using this method as it can cause fraction in the team, especially if you've still got some long brainstorming sessions ahead of you and you need the team to work as a single unit again later.

That said, a little pressure never hurt anyone and research proves that, if handled correctly and done in a fun manner, a little competition can encourage creativity. So, before and during the use of this method, ensure the mood is light-hearted and you're all having fun - best way is to award a prize to the winner that is likely to be shared amongst all players at the end (box of chocolates or biscuits always works well).

So, here we go... First break into two groups (Reds and Blues) each with two to eight people. The facilitator displays and reads the problem definition to the groups ensuring they are all clear on what the problem is.

The Reds suggest an idea that is as remote from the actual problem as possible. So if the problem was "how to improve customer satisfaction by 25%" the idea might be "don't turn up for work at the call centre in the morning" or even "go on a hot air balloon trip to Mars". The crazier the better, remember we're having fun here.

The Blues then have two minutes to develop a practical idea based on that looney suggestion from the Reds. Facilitator tip: record all ideas looney or otherwise on a flipchart.

OK. If the facilitator decides that the Blues' idea is plausible the Blues get a point. If it has not linkeage whatsoever to the Reds' original whacky idea or is still not plausible, the Reds get the point. The facilitator's word is final on point awarding, deduct points for anyone who argues - in a fun way of course! That's a good point though, keep the judging as light as possible so as not to create an overly competitive climate.

Carry on doing this for five rounds and then swap roles, i.e. the Blues come up with the mad idea and the Reds try to make it plausible. This gives the teams time to think up their own crazy ideas.

After 30 minutes or so, or an agreed number of rounds, the game ends and the team with the most points wins the prize.

You can evaluate the plausible ideas that have been generated later, either with the original teams or in a different session. With a bit of practice the idea generation is rapid and off-the-cuff and creativity will flow. It's best deployed as a warm-up or prelude to the real brainstorming that's to take place, or at the end of the day as a fun, relaxing wind-down to a hard day of creation...

Leave a comment and let me know how you get on with this technique or how you have managed to improve it. You might also want to research "Brainwriting" on the internet which is based on this technique. There will also be more about Brainwriting in another post.

Innovate, create, excel - but above all else have fun doing it!

How to run a Classic Brainstorming Session Better

Welcome to part two of my Better Brainstorming blog which looks in more detail at Osborn’s Classical approach to idea generation. Even the classical method can reap amazing rewards if applied effectively.

This blog is brought to you by Innovativo.

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In part one of the Better Brainstorming blog I talked about preparing the physical environment in which brainstorming is to take place. If we get this right, then even the classical brainstorming techniques can be very powerful.

Later in this part of the series I’ll be suggesting some alternative approaches to brainstorming, building on Osborn’s original ideas. For now though I’m going to stick to the basics and help you get more out of your classical brainstorming sessions.

First, follow my advice and arrange the meeting for a group of around 6 to 8 people, less or minus two. Nominate someone as the facilitator or take on the role yourself.

It is the facilitator’s responsibility to ensure everyone is aware of the rules of brainstorming (of which more later) and that these rules are adhered to. The facilitator can take part in the generation of ideas unless the group is large, in which case facilitating the session will be more or less a full time job.

Ideally you’ll have a scribe. The scribe’s role is key as he or she will need to write down everything that’s said, verbatim. This means writing down exactly what was said when a particular idea is put forward or shouted out. Don’t try to interpret what was said at this stage, that’s for the evaluation and analysis phases. If the scribe doesn’t understand (or didn’t hear properly) what was said, they should ask the idea generator for clarification – but don’t spend too long doing this or the creative flow will be interrupted. Instead, if the idea generator can’t quickly and succinctly clarify what their idea is, move on and come back to it.

This emphasises an important part of the idea generation process. It’s key that the creative flow isn’t interrupted by having to wait for ideas to be written down or, worse still, interruptions from buzzing Blackberry’s or mobile phones. If the process is delayed or interrupted even slightly, an idea that was evolving in someone’s head might be forgotten and never aired in the light of day. And what if that idea that was lost due to interruption was the killer idea that solved your business’ problem?

So the scribe must write everything down, verbatim without interrupting or delaying the session. Not easy, especially if the creative flow is at its peak and ideas are flying out at machine gun pace. In this case, the facilitator can help by becoming a second scribe, with each of the two scribes now taking it in turns to capture ideas in writing on their respective flip charts.

Getting back to the facilitator, another key role of theirs is to ensure that the group are fully aware and understand the problem that they’re trying to solve. I’ll come onto how we can better define (and refine) the problem statement in a later post in this series, but for now we can ensure the session is more focussed by writing the initial topic or problem statement on a flipchart, whiteboard or other system where everyone can see it throughout the brainstorming session.

The better defined and more clearly stated the problem, the better the session tends to be.

Check that everyone understands the problem statement before you start generating ideas. Businesses waste large amounts of time by expending creative energies on the wrong problems. Be sure that you know what problem you’re trying to solve and that it’s the right one before you start. For example – you might think the problem that needs solving is a lack of sales for your new super product X. But in reality, there’s nothing wrong with the product, the real problem is that your brand doesn’t have the right kudos in Product X’s market space. Be sure you know what the problem is before you solve it. Again, more on how to do this another time.

Next in the classical brainstorming session the facilitator needs to review the ground rules with the participants. These rules build on Osborn’s originals and are:

  • Avoid criticising any of the ideas put forward and suspend all judgement until the evaluation stages. Remember that all ideas are as valid as each other and if anyone is criticised they may be put off from contributing further ideas.
  • Quantity not quality is the aim of the game. The more ideas that are generated the more likely the solution to your problem is found. Research proves that the best ideas are generally generated between the 70th and 90th ideas to be contributed. So don’t stop the session too soon and encourage everyone to contribute any idea that comes into their heads. Encourage participants to put forward anything that comes into their heads. Quite often the most whacky off-the-wall ideas are the best, or at least are triggers for creative thought, which lead to the best ideas.
  • Building on this rule, ensure the session is free-wheeling. Don't censor any ideas, and keep the meeting flow going. The more rapidly ideas are generated; the less likely individuals are going to filter them and only put forward the best, well thought out ideas – and neglect to mention the more whacky and creative ideas swimming around their right brain.
  • Listen to other ideas, and try to piggy back on them to other ideas.
  • Avoid any discussion of ideas or questions, as these stop the flow of ideas.

A good facilitator will enforce these rules in a humorous, light-hearted way throughout the session and this will ensure that the maximum volume of ideas are generated.

Talking of which, what’s the best way to actually generate ideas?

This can be achieved in either an unstructured way (where anyone can shout out an idea at any time, as they think of it) or by following a more structured approach (such as going round the table, allowing people to pass if they have no new ideas).

My recommended approach is to start with the structured approach, getting each person in turn to provide an initial idea. This way everyone becomes involved from the start and you’re less likely to get individuals shrinking into the background and no taking part. Only go around the table once or twice before opening up to a free-flow of ideas.

In the next episode I’ll provide you with some techniques that improve the classical approach by ensuring everyone is constantly involved and that keep the session dynamic and the creative flow moving.

Finally, when you’re all out of ideas clarify and conclude the session. Thank the participants for a fantastic idea generation session and ask them for feedback on how they thought it went.

Spend some time reviewing the best ideas that the scribe wrote down, and identify any that are identical or can be combined. All of the other ideas should be kept for further analysis, don’t try to rationalise them now. Don’t forget to inform the group what will happen next and that you’re going to evaluate their wonderful contribution and select the best ideas to be considered for implementation.

This concludes Part Two of my Better Brainstorming series. Just by adhering to some of the guidelines given above you will notice an improvement in the way your idea generation meetings are run. This will be evident in the sheer volume of ideas generated and the increased likelihood that one of those ideas may help make your business more successful.

If you have found the series so far tantalising and inspiring, please visit my website at http://www.innovativo.co.uk/. Not everyone is cut out to be an effective facilitator, and quite often you need to be totally immersed in generating ideas and not leading the session or scribing. If this is the case, or you need general help and advice on how to enhance innovation in your organisation, please contact Innovativo via the website and we’ll gladly assist.

Next time – An introduction to techniques for improving idea generation and keeping the creativity flowing.

An Introduction to Brainstorming

This blog is the first in a series of blogs that provide tools & techniques for innovation that your business can use to excel in its chosen field.

The blog is brought to you by Innovativo.
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What is brainstorming?

Brainstorming is one of the most powerful tools for creative idea generation. Its roots go back more than sixty years and it has evolved into the definitive tool for innovations and is used in a whole raft of scenarios from the school classroom to high powered business meetings. Governments, universities, charities, multi-national businesses all use brainstorming and it is unlikely that any product you buy, or any advertisement you see, isn’t the result of some form of brainstorming session. It affects us all and is a tool that, if mastered, can make any decision, business meeting or idea generation session successful.

How Brainstorming Came About

An advertising professional called Alex Osborn first used the term ‘brainstorming’ in or 1941 when he came up with a set of rules for conducting meetings that were designed to overcome the drawbacks of traditional meetings where creativity was inhibited by bureaucracy and lack of dynamism. His rules provided freedom of mind and action to generate creative flow and allow everyone in the meeting to contribute new ideas. Initially this approach was termed “to think up” but this soon came to be known worldwide as brainstorming. Osborn’s official definition of brainstorming is:

"a conference technique by which a group attempts to find a solution for a specific problem by amassing all the ideas spontaneously by its members".

Osborn’s basic set of rules have evolved over time, but still form the basis of how to approach a brainstorming session, include my own that are described later in this series. His rules are simple and inspired millions to become more creative and productive in business meetings. Osborn’s original rules were:

  • No criticism of ideas
  • Go for large quantities of ideas
  • Build on each others ideas
  • Encourage wild and exaggerated ideas
Next time: Creating the Right Environment for Creative Idea Generation